Classroom games are semi-digital, game-based teaching courses that are customised to be used in a classroom. The games combine telling stories, classroom exercises, teacher feedback and digital mini games and is aimed at specific subjects or subject combination – typically in Danish grade schools. The design philosophy is that the game can never stand on its own but must always facilitate the interaction between students and teachers in the classroom.
We have made classroom games for Danish, English, History, and multiple different subjects in the Danish grade school, and they are about different aspects like rap, the Danish West Indies, production of fertilizer and climate changes, Sherlock Holmes, and the UN’s 17 Global Goals. Our most ambitious classroom game is about colonising Mars, which cover the entire curriculum for C-level Physics in Danish high schools.