Developed for Aeroteam
Most people with flight anxiety probably fear machine errors the most. But the truth is most airplane crashes are based on human factors. To minimize the risk of failure, pilots and cabin crew must not only be trained in technical skills. Equally important are communication, management and decision-making – the so-called non-technical skills.
Since the aviation sector is already used to working with simulations, the obvious choice was to create a simulation board game. The game simulates a flight where practically everything goes wrong. It forces the crew to prioritize limited resources in battles for minimal risks, while also having to balance safety considerations up against passenger convenience. Just like reality.
MAYDAY has become a regular part of Aeroteam’s training, and furthermore it has been sold to the Danish Air Force and more than 30 airlines worldwide. The games can be bought here.
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